Studio
Website Under Construction
Blog
Triple P Studio
Ideas, experiments and honest build notes from the studio
Platform Engineering
6
min read
Quiet Sunday, Loud Edge Cases: Fixing the Vidiprinter and Retiring the NAT Gateway
A calm Sunday of live football turned into two edge-case bug fixes and the retirement of a $32/month piece of infrastructure.
Read more
AI & Agents
Creative Process
Platform Engineering
Product
Technique & Tools
Platform Engineering
7
min read
The Compound Bug: When Two Quiet Flaws Conspire
One Saturday, two Premier League fixtures showed up on our schedule that weren't being played. Two others that were live had vanished. The root cause was two bugs that only mattered in combination.
Read more
Platform Engineering
5
min read
Cutting Our AWS Bill by a Third in Two Weeks
Phase 6.5 Wave 1 shipped: SSM migration, adaptive polling, slimmed API calls, S3 versioning cleanup, and billing alarms. Targeting $35/mo savings.
Read more
Platform Engineering
7
min read
Clearing the Decks Before Unreal
A cleanup day before I install Unreal Engine: the vidiprinter that wouldn't stop growing, a Lambda payload that was silently dropping fixtures, a poller losing its final broadcast every cycle, and a navigation that finally makes sense.
Read more
Platform Engineering
6
min read
Building an Off-Season Kill Switch and News Pipeline Viewer for AWS
How we built admin tools to toggle 26 AWS services with one click, view curated news output, and fixed the pipeline bugs hiding in plain sight.
Read more
Platform Engineering
5
min read
Fixing the Phantom Red Card
A yellow card showed as a sending off on our live vidiprinter. The fix revealed swapped type_ids, a fragile text check, and wrong penalty shootout codes.
Read more
Creative Process
7
min read
Building Ball Watching: How We're Using Agentic AI to Automate a Football TV Show
We're building an AI-powered football broadcast — think Soccer Saturday but fully automated. Here's how Aigentique Sports powers Ball Watching, and why we built it the way we did.
Read more
Next